PathSix Games
The Fifth Crusade

WRATH OF THE RIGHTEOUS

The Fifth Crusade

The Worldwound Incursion

For over a century, the demon-haunted wasteland of the Worldwound has bled into the world of mortals. As the magical Wardstones that hold back the tide begin to flicker and fail, a new generation of crusaders must take up the sword. But this war requires more than steel; it requires the power of Myths.

The Vanguard

Level 10 Gestalt

Caleth

Paladin / Wizard

Mythic Tier 3

Nageru

Monk / Paladin

Mythic Tier 4

Thane

Inquisitor / Rogue

Mythic Tier 3

Korroc

Paladin / Oracle

Mythic Tier 3

Theater of War

Intelligence Report: The Marchlands

Crusader Held Demon Held
The Marchlands — map of the country around Citadel Drezen, showing the Temple of Irori, Vilareth Ford, Eagle Rock, Wintersun Hall, Delamere's Tomb, Keeper's Canyon, the Chapel of Shelyn and the Molten Scar

Citadel Drezen

Held, and hurt. The day after the company rode west, a six-legged dragon came over the walls and kept coming back to the courtyard. The elf went up a tower to draw it off. The tower came down, and the dragon took him and four soldiers with it.

Temple of Irori

Reported as a temple of Baphomet, and it was one. Underneath, it was a lost house of Irori. When the last cultist fell it put itself back together, stone by stone, and it is clean now. Its keepers said they would wait.

Delamere’s Tomb

The heretic still lies in her crystal with her grave goods untouched. Then, on an ordinary evening in Drezen, four crusaders saw that crystal melt away at the same instant. Nobody knows what it meant. Nobody has gone back.

Eagle Rock

The only place along the escarpment a wagon can climb, which makes it the only western road. Reported to have demons living in it. Scouted, and nothing found — a thing that flies leaves nothing on the ground to read.

Vilareth Ford

The supply road’s gate, and quiet for the first time in months. The clan that raided it now camps beside it and takes whatever work it is given, under a leader who answers to a dwarf.

Wintersun Hall

Empty. A windowless stone hall whose chieftain is ash outside the door, and whose people have gone east to the Ford.

The Molten Scar

Demon ground, and the reason the map stops meaning anything to the southwest. The Queen has ordered the Wounded Lands ranged for whatever can be turned against the Abyss. This is the direction that order points.

Citadel Drezen

Seventy-five years in demon hands, taken in an afternoon, and now struck from the air. A tower stands broken over the courtyard where the dragon kept circling back, and the garrison is running on shouted orders and not much sleep. A helm, a sword, some armor and a wizard's staff snapped in two are laid out on the command table, because nobody knows yet what else to do with them.

Commander's Note

"Search parties go out in threes and come back before dark. Nobody goes alone and nobody goes up what is left of that tower. I want every sighting of that dragon written down, the hour, the direction, and which way it was flying. Five of ours were carried off. Until someone brings me a body, they are missing, and we look for missing people."

The Worldwound - Divine Light vs Abyssal Rift

The Worldwound

Kenabres is Burning

The fall of Kenabres

Session XXI — The Lost Fane

What Was Lost

Scouts found an active temple of Baphomet thirty miles west of Drezen, and the company rode out to empty it. On the way, a demon off the top of a rock nearly killed the monk, and the thing it had been fighting up there turned out to be an axe that cursed in Dwarven and wanted demon blood. The temple was exactly what the scouts said. Templars, a tattooed woman with a crossbow, a winged beast, and a great goat-headed idol sitting cross-legged over all of it. And when the last of them fell, the stone began to shake, and the company watched the place remember what it had been before anyone carved a demon over it — a lost house of Irori, mended by hands that had been waiting a very long time. One of them bowed to the monk as an equal and called him by a name that none of the four has said aloud since. They came home a week later to a broken tower, a chaotic garrison, and a wizard's staff snapped in two on the command table.

Fallen Guardian

Terendelev

Silver Dragon · Protector of Kenabres

“There is no shrine to her. No temple is going to put itself back together in her name. Where she fell there is a patch of swept stone in a Kenabres square, and people cross it on their way to market, and most of them do not know why that stretch is cleaner than the rest. She spent a hundred years being walked past in that city. It is possible she would have wanted it that way. It is certain she was owed more. What she left behind was four silver scales, given in the last breath she had, to strangers she had no reason to trust — and those four have carried her gift a year into the Wound.”

The One Who Went Still

Caleth

Paladin / Wizard

When a demon turned the sky upside down and threw three of them a hundred and forty feet into the air, he caught both dwarves on the way up and folded them to the ground behind it. Then he walked in under its arm and ended it with his bare hand and a great deal of lightning. Inside the temple his spells met something in the stone that would not let them work, and he swore about it, properly. At the end of the road home there was a broken staff on a table, and he did not say anything at all.

The One They Waited For

Nageru

Monk / Paladin

He walked into a temple of Baphomet and felt it grieving at him, and did not understand why. A demon chose him first on the road and he stood through it bleeding. The woman with the tattoo chose him first in the temple, and he answered with five blows. Then the stone shook, and an old monk walked out of the light, bowed to him the way equals bow, and said welcome home. He knelt, and found the robes of his order waiting at the feet of his god. He has not spoken of it since.

The One the Axe Knew

Thane

Inquisitor / Rogue

Something on top of a rock was cursing a demon in Dwarven, and he floated up to see what, and came back down carrying an axe that talks in many voices and wants blood. He knew its name before anyone told him. He read the map. He opened a lock that let a four-armed mist out of a cabinet, lost the color from his face, and slid out of its grip anyway. He found the door under the idol. Reading a bounty on a runaway succubus, he said good luck to her, and did not seem to notice he had.

The One Who Saw It First

Korroc

Paladin / Oracle

On the night road home from the tomb he told them something big had crossed the moon, and nobody else saw it. This time all four of them did, and he stood up and pointed and said see, that is what I saw. In the temple three blades found the seams in his armor and two of them stopped at the stone in his blood. He healed the room, dropped the last cultist across it with fire, and read that their enemy was an elven woman, and snorted.

Current Status

A Temple Found, a Wizard Taken

The fane restored · A tower fallen · A bounty on a runaway

The company went west to clear one enemy temple and came back with more than it went for. A lost house of Irori is standing clean again in the Marchlands. A cabinet of Templar papers names the Ivory Sanctum and puts it somewhere in the Marchlands, which narrows nothing. The woman who signs the orders is called elven, which nobody in the company believes, and she has posted a thousand platinum for a succubus who escaped from under Drezen — which tells them exactly how badly she is wanted. And while they were gone, the fortress they had just won was hit from the sky, and Aravashnial went up a tower so other people could get out of the courtyard. Nobody has found him. Nobody has stopped looking.

Book 3 of 6|Mythic Tier 3–4|Level 10

From the War Chronicle

Retrieving field report...

Summoning the chronicles...

Visions of the Crusade

A visual record of the Worldwound and the souls caught in its wake

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Galleria V: The Worldwound
Artifacts of War

NOT ALL WHO FALL ARE LOST

End of Record