PathSix Games
The Fifth Crusade

WRATH OF THE RIGHTEOUS

The Fifth Crusade

The Worldwound Incursion

For over a century, the demon-haunted wasteland of the Worldwound has bled into the world of mortals. As the magical Wardstones that hold back the tide begin to flicker and fail, a new generation of crusaders must take up the sword. But this war requires more than steel; it requires the power of Myths.

The Vanguard

Level 7 Gestalt • Mythic Tier 1

Caleth

Paladin / Wizard

Nageru

Monk / Paladin

Thane

Inquisitor / Rogue

Korroc

Paladin / Oracle

Theater of War

Intelligence Report: Fifth Crusade Geographic Survey

The Front Lines Abyssal Encroachment
Map of Mendev

Kenabres

The Shield of Mendev. Current location of the Wardstone.

Threshold

The epicenter of the rift. Entry forbidden to all mortal souls.

Mendevian Borders

Stretching from the Lake of Mists and Veils to the Sarkoris Scar, Mendev stands as the final bulwark against the Abyss.

The Sellen River

A vital supply vein now choked by the filth of the Worldwound.

Commander's Note

"The geography changes as the rift exhales. Do not trust the old maps. The land itself is a lie."

The Worldwound - Divine Light vs Abyssal Rift

The Worldwound

Kenabres is Burning

The fall of Kenabres

Session X — Sword of Valor

The House That Beauty Built

The march west into the Worldwound brought the first test from within. A wagon axle, sawn nearly through. A drug planted in an ally's pack. An evil-sweep of the entire company that found nothing — the saboteur invisible to divine sight. Between those threats, the four knights cleared a ruined chapel on a cliff: gargoyles, ghouls consecrated to a demon lord of the dead, and a winged horror that had grown fat on travelers. The chapel was restored. A holy weapon answered the restoration with new power. But the enemy inside the company remains unseen, and the road to Drezen runs through trust they can no longer take for granted.

Fallen Guardian

Terendelev

Silver Dragon · Protector of Kenabres

“The deeper they marched into the Worldwound, the more her absence weighed. She had held this border for an age. Now they walked the land she had guarded, and the land was wrong, and the sky had no silver shape in it, and every mile west was a mile further from the place she had died to give them time.”

The Painter’s Fury

Caleth

Paladin / Wizard

Found the sabotaged axle before anyone else — the break was sawn, not stressed. Recognized a ruined chapel for what it had been and could not say why it mattered to him. Fireballed nine ghouls before anyone else could move — a scowl on his face, rare as a comet. Turned scorching ray inside out into killing frost and froze a demon solid. Restored the chapel with a consecration scroll; his holy glaive answered with new power.

The Thunder’s Reach

Nageru

Monk / Paladin

Flowed up a broken staircase barefoot while three others fell or flew. Spotted the gargoyles before they moved. Destroyed one with three blows — chips of stone flying like spat seeds. Doubled in size mid-fight and swept through ghouls like a man through wheat. Threw spears that flared with divine light into a demon twice his height. Shook off its paralyzing gaze without breaking stride.

Shadow of Judgment

Thane

Inquisitor / Rogue

Scouted the cliff-top chapel and stayed to watch while the others were called. Picked every lock in the ruin. Listened at a door and heard what waited behind it. Daggers found the seams of gargoyle stone. Went invisible when the worst demon arrived — the knife’s path, always behind the fight. Found poison planted in his own pack. Called the leadership meeting. Swept the camp and found nothing. The saboteur is still out there.

The Wall That Walks

Korroc

Paladin / Oracle

Levitated up a broken staircase on dragonscale rather than dignify it with his boots. Cracked a gargoyle with adamantine — stone meeting stone. A ghoul’s claws broke against his Stonelord skin without leaving a mark. Took a demon’s claws and teeth and life-drain and healed himself twice and kept standing. Wanted the planted drug destroyed immediately. The wall does not negotiate with poison.

Current Status

The Enemy Within

The road to Drezen · A saboteur unseen

The company marches west into the Worldwound. A chapel on a cliff has been cleared and consecrated — gargoyles, ghouls, and demons put down, a holy weapon made stronger by the restoring. But a sawn axle and a planted drug say someone in the company is working against them, and four servants of the light swept two hundred souls and found nothing. The road to Drezen runs through trust they cannot verify. The demons ahead are a known quantity. The enemy within is not.

Book 2 of 6|Mythic Tier 1|Level 7

From the War Chronicle

Retrieving field report...

Summoning the chronicles...

Visions of the Crusade

A visual record of the Worldwound and the souls caught in its wake

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Galleria V: The Worldwound
Artifacts of War

NOT ALL WHO FALL ARE LOST

End of Record