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A crusader and glowing wardstone overlook a devastated city

WRATH OF THE RIGHTEOUS

The Fifth Crusade

The Worldwound Incursion

For over a century, the demon-haunted wasteland of the Worldwound has bled into the world of mortals. As the magical Wardstones that hold back the tide begin to flicker and fail, a new generation of crusaders must take up the sword. But this war requires more than steel; it requires the power of Myths.

The Vanguard

Level 11 Gestalt

Caleth

Paladin / Wizard

Mythic Tier 4

Nageru

Monk / Paladin

Mythic Tier 5

Thane

Inquisitor / Rogue

Mythic Tier 5

Korroc

Paladin / Oracle

Mythic Tier 5

Theater of War

Intelligence Report: The Marchlands

Crusader Held Demon Held
The Marchlands — map of the country around Citadel Drezen, showing the Temple of Irori, Vilareth Ford, Eagle Rock, Wintersun Hall, Delamere's Tomb, Keeper's Canyon, the Chapel of Shelyn and the Molten Scar

Citadel Drezen

Held. Its commander keeps a dwarven axe on her table that has not said a word in days, and half her engineers are far to the west, working out how to bring a silver bell home. The knights have gone southwest, with a demon to show them the way.

Temple of Irori

A lost house of Irori that put itself back together when the last cultist fell. Its ghostly keepers are gone, and a handful of pilgrims from the crusade camps tend it now. The knights rested here a night, then walked west for a week after a voice in a dream.

Delamere’s Tomb

The heretic still lies in her crystal with her grave goods untouched. Then, on an ordinary evening in Drezen, four crusaders saw that crystal melt away at the same instant. Nobody knows what it meant. Nobody has gone back.

Eagle Rock

The only place along the escarpment a wagon can climb, which makes it the only western road. Reported to have demons living in it. Scouted, and nothing found — a thing that flies leaves nothing on the ground to read.

Vilareth Ford

The supply road’s gate, and quiet for the first time in months. The clan that raided it now camps beside it and takes whatever work it is given, under a leader who answers to a dwarf.

Wintersun Hall

Empty. A windowless stone hall whose chieftain is ash outside the door, and whose people have gone east to the Ford.

The Molten Scar

A river of lava, four days from Drezen on foot. The Templars were holding prisoners in a cavern above it, and there was an Abyssal rift burning at the far end of that cavern at midday which was simply gone by dark.

Citadel Drezen

The demon told them everything she knew in one night, and pointed to a blank place on the map southwest of the citadel: the Green Gate, where the Ivory Sanctum hides. Twenty of Drezen's people have gone west to the Bell of Mercy to bring it home. The knights rested one day, made something of their weapons on the forge floor, and left with her at dawn.

Commander's Note

"The dwarf laid his axe on my table and told me it talks, in Dwarven, in several voices, and that I am not to hold it by the haft. He said I was not to let it think it had been left. It is lent, he says. He is coming back for it. I have hung it where it can see the door. If anything comes over my walls while they are gone, I will find out what it has to say."

The Worldwound - Divine Light vs Abyssal Rift

The Worldwound

Kenabres is Burning

The fall of Kenabres

Session XXVII — What the Hand Remembers

False Stone

The night they brought her home, the demon stood over the map in the command room and told them who holds the Ivory Sanctum and why: Xanthir Vang, keeping it while Baphomet's daughter harvests crystals in the Abyss. Then she put her finger on a blank place southwest of Drezen. They gave one day to getting ready. Korroc mended his torn armor beside the prisoner he once threatened to kill, and three of the knights sat a whole day on the forge floor until the things they carry woke. Then they rode out on horses made of smoke, through a forest that was still alive, down into a gorge, and in by a back door through walls of stone that were not stone. The guide who knew the way was Arueshalae — who had come and gone there once as one of them.

Fallen Guardian

Terendelev

Silver Dragon · Protector of Kenabres

“She had a hoard, as dragons do, and nobody in Kenabres ever saw it. What she left instead was a single silver scale to each of the few who were with her at the end, with a little of her in it and no instructions. She did not tell them what to save it for. She trusted them to know. A year on, the dwarves still spend theirs on the least heroic thing imaginable, drifting down cliffs they would rather not climb, and she would have laughed at that, the knights think, and called it exactly what it was for.”

The One Who Asked Her Everything

Caleth

Paladin / Wizard

He stood over the map and asked the questions until the Ivory Sanctum had a place on it. The next day he carried twenty of Drezen’s people to the bell and came back for more, ten folds before nightfall, and copied a working into his book that makes horses out of nothing. He took all five of them up a cliff in a single step. Deep under the Green Gate, looking at three great spiders standing still in the dark, he said quietly what they all were thinking: so that is where they came from.

The One Who Taught Them to Sit

Nageru

Monk / Paladin

When Caleth asked whether a demon could be trusted, he answered that this one had been touched by a goddess. He felt before anyone that the things they carried had been taking in what the wardstone left in them, and he sat two dwarves down on a forge floor and showed them how to meet it, with the amulet from under his tunic in his palm. He walked down a hundred-foot wall on bare feet. In the dark he settled lower and struck from the floor, and a construct the size of an elephant folded under him.

The One Who Found the Door

Thane

Inquisitor / Rogue

He sat the long day on the forge floor, and the knife he made with his own hands woke. On the road he cast the night’s rest for all of them and spent it pressing the back of his neck, sure that something out in the dark was watching, though nothing ever came. Under the Green Gate he killed two of the great spiders from behind and found a door in a blank wall that he refused to ask the demon about. Two more demons went home on his knives. Then he looked at three doors and asked the only question left.

The One Who Left the Axe

Korroc

Paladin / Oracle

He mended his torn armor through the night beside the prisoner he once threatened to kill, and when it was done he held out his hand and the man took it. He sat a day on the forge floor until his shield woke. He laid his talking axe on Irabeth’s table so it would not spend the road screaming at their guide, and told her he was coming back for it. Under the Green Gate he walked twice into stone that was not stone, was lifted off the floor in a construct’s jaws, and answered with fire.

Current Status

Three Doors

The Sanctum found · The back way taken · Which one?

The front gate is veiled and a basilisk keeps it, so she took them the way only the Sanctum's own were meant to know. Past the false walls, three great constructs stood motionless in a cavern, the same kind that once came over a rise outside Drezen, and they woke. Up a stair that ended in a blank wall, through a door the wall did not admit to, two demons went home. Now the knights stand in a room thirty feet high, tiled in pale ivory and cut with a maze that makes the eye ache, under a carving of a goat-headed demon. There are three doors, and this is the house of Xanthir Vang.

Book 3 of 6|Mythic Tier 4–5|Level 11

From the War Chronicle

Retrieving field report...

Summoning the chronicles...

Visions of the Crusade

A visual record of the Worldwound and the souls caught in its wake

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Galleria V: The Worldwound
Artifacts of War

NOT ALL WHO FALL ARE LOST

End of Record